RYAN
ART DIRECTOR
Ryan is an Art Director at UX is Fine and a Maryland Institute College of Art alumnus, with a strong foundation in graphic design and visual systems. He specializes in high-end, AAA experiences, with a sharp eye for typography, composition, and clarity.
His work spans titles like Valorant, Elder Scrolls Legends, and Starship Troopers, where he’s known for breaking down complex design problems into clean, effective solutions. At UXIF, Ryan focuses on building cohesive visual languages that hold up across the full player experience—from concept through production. He brings a methodical, detail-driven approach that ensures the work is both visually strong and built to scale.
More Case Studies
SQUANCH GAMES
A sequel to the comedic FPS with interstellar talking weapons (now with skateboards).
HIGH ON LIFE 2
FREE RANGE GAMES
A survival game for PC and consoles, set in the world of J.R.R. Tolkien's The Lord of the Rings.
lotr: return to moria
WILDCARD ALLIANCE
Wildcard
A PvP collectible-card-based arena action game with a pro-sports design aesthetic.
BAZOOKA TANGO
Shardbound
A tactical strategy card game set in a sci-fi/fantasy world.
STOIC STUDIO
A side-scrolling action RPG where players defend humanity’s last stronghold in a post-apocalyptic world.
TOWERBORNE
VARIOUS STUDIOS
UI/UX design across hit mobile titles — from bubble shooters to AR thrillers.

