Four Days, Better Work: UX is Fine’s 4-Day Work Week
We adopted a four day work week in 2022 and it has made our work sharper and our team healthier. This post shares how we made the leap, what we learned along the way, and why clients have consistently seen the benefits. Four days, better work, real trust.
Deep Dive into Design: How UX is Fine Collaborates on UI/UX
UX and UI are distinct — but inseparable. At UX is Fine, we live in the overlap between how things work and how they feel. Our job is to navigate that middle ground, translating insight into experiences that are intuitive and immersive.
The Journey of Crafting a Liminal Space Game
What began as a three-day game jam has quickly grown into a full-fledged project. In just two weeks we have built the foundation for The Office Rooms, a walking simulator of liminal spaces, anomalies, and eerie office corridors that is now headed toward a demo for Steam Next Fest.
Lazy and Last Minute: UX is Fine’s Logo ORIGINS
Our logo was born in 90 minutes from a meme, a Slack ping, and a looming deadline. Turns out, lazy can be a design strategy.

