Lyra isn’t Enough: the Search for Better UI Architecture
Epic’s Lyra sample project is often praised as the gold standard for CommonUI and UI architecture in Unreal Engine. But there’s a massive gap between a system that works for a demo and one that works for a full-scale game. Here is a look at where Lyra’s UI architecture breaks down in production, and how decoupling your systems can unblock your design team.
How Our Streaming Channel Became UX is Fine’s Secret Weapon
What began as a scrappy streaming experiment became our secret weapon: live, unscripted UI problem solving that shows exactly how we think, where we struggle, and why studios now trust us long before we ever hop on a call.
The Journey of Crafting a Liminal Space Game
What began as a three-day game jam has quickly grown into a full-fledged project. In just two weeks we have built the foundation for The Office Rooms, a walking simulator of liminal spaces, anomalies, and eerie office corridors that is now headed toward a demo for Steam Next Fest.

